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 Experimental weapon idea....

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konradr

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PostSubject: Experimental weapon idea....   Fri Nov 26, 2010 7:04 pm

I was thinking of Siege weapons or ancient/medieval artillery. Not the crossbow type weapons, as that would run afoul of the archery rules, but a catapult/magonal or Traction trebuchet or normal trebuchet, or a springel type weapon. Miniature of course, with safe power.

The weapon would throw a "Rock" as defined in our rules (4 inch diameter, open cell foam. Probably a cloth covered Nerf ball) However, for experimentation, I would like the "Rock" to be covered in red cloth and treated as a "Red" weapon hit whereever it hits, and a "Rock" only if it hits the head, but that can Kill even an Armored head.











cheers

Konradr


Last edited by konradr on Fri Nov 26, 2010 7:09 pm; edited 1 time in total
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Alacian

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PostSubject: Re: Experimental weapon idea....   Fri Nov 26, 2010 7:07 pm

I second this idea. Surt would be proud.

And he would suggest we launch the gnome from it.
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Tiberius Claudius



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PostSubject: Re: Experimental weapon idea....   Sat Nov 27, 2010 4:29 am

I have been pouring over various siege engines myself and these ideas REALLY need more support in our games - at least for scenario battles.

In all the ones I've considered, the "rock" would be made up of 1-2 couch cushion foam pieces cut/glued to look more rock-like w/ or w/out cloth cover - just for expediency sake - and since they would represent boulders, if they touched any part of a body - including armored head - it would result in death.

Such a powerful weapon would need a limit on firing speed, but perhaps the quick nature of our sport would negate any effect they had except for the opening seconds.

I fully support your research!
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Smithy
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PostSubject: Re: Experimental weapon idea....   Sat Nov 27, 2010 8:00 am

The type of weapon damage is classified as "black" damage. Any seige engine has to be manned by two people in order for the damage to be applicible. If it hits you period, you're dead. That's the jist of it anyway. I would think that a ballista would be a better siege engine as it's basically firing javs. The accuracy would be better and reloads would be plentiful and multi-use.

Just a thought

Cool
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konradr

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PostSubject: Re: Experimental weapon idea....   Sat Nov 27, 2010 8:17 am

I was thinking of a "springal" type weapon to shoot jav's. The arm being pulled back and then when fired it "slaps" the butt of the Jav and sends it flying. But I think shooting jav's would be harder to make safe for point control (hafting can hurt) and speed and power. On the otherhand, I think "rocks" made of nerf balls, though possibly innaccurate, would be safe under almost any launch conditions.

So "Black" it is. Black Balls. Black equals death from any hit. Awesome, the infamous "Black Death of Barad'Dun". cheers

Konradr
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Saint Xenox

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PostSubject: Re: Experimental weapon idea....   Sun Jul 17, 2011 10:00 pm

No. Think more blunderbuss. A more mobile version of it. But it can still fire the same payload.
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Grek

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PostSubject: Re: Experimental weapon idea....   Mon Jul 18, 2011 12:24 am

A ballista that fires javelins would be tight Very Happy
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Prysm Stormfallen

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PostSubject: Re: Experimental weapon idea....   Mon Jul 18, 2011 12:45 am

haha - I might get my dad to have a look at this... He was a mechanical engineer before he retired and he is always looking for new projects to keep himself busy. I can imagine this would challenge him - how to get a foam/solid core weapon to fly straight and a decent distance, but without hitting too hard... I can see the calculations beginning already! Will make a change from his usual bi-plane designs and the 'perfect wing' he has been working on for the last 2 years.
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