..Or when the line breaks down.
When outnumbered, a turtled line may not be the best defence. It may be better to scatter and break into two man teams.
Determine quickly if you are outnumbered and the enemy is moving against your line. quickly pick two man teams and then order "scramble".
Each two man team heads off in different directions.
Head for open field, keep your movements towards the open area at all times. Don't stand and fight, take strikes at the closest opponants (Usually the most aggressive that chase you, leaving their teammates a step or two behind). If you don't hit them, keep moving, if you hit them, keep moving, if you gimp them, leave them gimped and keep moving. Move away from the numbers, head for open field, and try to isolate the one's coming closest to you.
Keep your eyes and ears open and on a swivel. Know where the enemy is coming from, pick who to engage quickly, and move in arc's away from the numbers. Think of the enemy as a pyramid, or triangle. take a shot at the tip, stay away from the base by moving or wheeling away from it.
Teams are a gunner and his wingman, the gunner should be the better fighter, no doubt, let him make the decisions and call out the moves. Wingman defends, and throws a strike when you and the gunner outnumber the opponant or have him isolated. Don't stand and get cornered or outnumbered. If the opponants help is only a step away, keep moving.
Keep an eye where your friendly teams are. If you can help them, help them. Once the field thins out, and the enemy numbers have been reduced, reform your line, and finish them off. Gimps last, no mercy.
Konradr