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Barad'Dun The Western Tower


 
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 Water Hazard!

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Acrid the Fool

Acrid the Fool


Posts : 133
Join date : 2010-04-01
Age : 34
Location : Las Vegas

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PostSubject: Water Hazard!   Water Hazard! I_icon_minitimeSat Oct 22, 2011 12:31 am

ok so super fun variation.

Like other hazards, used for games where spaces are "Out of Bounds", example CTF bridge battles.

Rules:
If you touch the water while wearing armor or a shield, you die.
When in water, crawl on knees as "swimming"
Combat and damage is done normally
Red weapons must be wielded in one hand to "swim"

we used this on some fights at Samhain. It was super fun and gave dual wielders a little more edge. id love to see this on our field at one point
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konradr

konradr


Posts : 3563
Join date : 2009-03-10
Age : 59
Location : Las Vegas/Henderson

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PostSubject: Re: Water Hazard!   Water Hazard! I_icon_minitimeSat Oct 22, 2011 1:21 am

Sounds fun. Bring rope and we can have islands and shorelines, and a bridge two.
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Acrid the Fool

Acrid the Fool


Posts : 133
Join date : 2010-04-01
Age : 34
Location : Las Vegas

Water Hazard! Empty
PostSubject: Re: Water Hazard!   Water Hazard! I_icon_minitimeSat Oct 22, 2011 3:25 am

if youve seen the pics, we played with pvc "boats" used to move armored/shielded guys cross water. Fork even had a new idea about an island in the middle where if your team held it (had atleast one team mate and no opposing team on it) you could respawn there instead of on the shore near the flag. could be a good idea for getting the game to move faster but could get confusing. "ill go spawn on the island", walk half way there, "oh never mind an enemy is there now guess i have to turn around and walk the other direction"
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PostSubject: Re: Water Hazard!   Water Hazard! I_icon_minitime

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