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 Fools raid 2010

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Taco

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PostSubject: Fools raid 2010   Tue Feb 23, 2010 3:57 am

OK guys there has been a lot of talk about the event on Saturdays and also talk about posting a forum up, so i went ahead and posted!! yay for me!!

so lets get everything on the table from games we want to run to whos wants to bring anything to cook so on and so forth!!
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sasquatch

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 4:24 am

my mom said no problem on sewing the rest of the sashes i didn't ask about tabards but that is something that needed to be ran by surt first anyway and of course the barad'dun army would have to supply the cloth but i think we should do tabards for the simple reason we should represent as best as possible we can this is OUR first true event here and that is my 2 cents
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Taco

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 4:46 am

i think were also going to have two volunteers from another realm check are stuff. when they do come.
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Knubbs

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 4:12 pm

Im breaking down the goals of the event into a few parts:


Chapter Important:

Chapter sashes ( Royal Army/Merc )
Weapon Check board
Weapon Build Day
Herald Tabards
Waivers

Event Important:

Location? Where are we going to run this event.
Food and Water? How much of each are we going to supply?
Waivers


and this is just the start....
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konradr

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 5:50 pm

Last Saturday we played the moving relic game on our old field. Do you think its a big enough field to play with at least 50 to maybe 75 fighters? I think it is. We can stay at desert breeze. Grab the closest Gazebo for a rest/watering hole but fight there.

During the spring; alot of sports play on that field atop the hill there. Some times they warm up on that field part. If we got a team there early on both days, we could buy cones and set cones all around the perimeter and put up our banners and such to mark it off for our play.

We can't get too fancy with game selections with a large group of fighters. Capture the flag, line battles, Gate fight. large ass goblin horde? What battle games would be inducive to large groups?

Tournaments? 4 horesemen, single blue, sword and board, javy only? Grappling circle?

Konradr
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sasquatch

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 6:46 pm

i personally do not think it is big enough for 50-75 ppl and we might have a lot of pedestrian walk through there dunno for sure until we try i gues tho but i still think it is too small
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Knubbs

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 6:56 pm



How about this?

Adding to the list:

Bright Rope for Tournament Area
Flags or Banners

Games:
Goblin Head
Goblin Horde
Relic
Team Battle
Capture the Flag
Bridge Battle
Broken Bridge Battle
Idle Muses
Free-for-All
Achilles
Cutt-Throat
Highlander
Dragonslayer


Tournaments:
Dagger Fights
Team (2,3, or 4)
Single Blues
One-on-One
Mongolian Wrestling

Playtime: (any other ideas?)

Setup arrival: 8:00-9:00am
Players arrival: 10:00-11:00am
End time: 6:00-7:00pm
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konradr

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 7:12 pm

I like that google earth graphic break down, cool knubbs.

Konradr
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Taco

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 8:15 pm

it looks a little small for 50 to 70 people, mabe we can walk around were we want the fighting.
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Knubbs

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PostSubject: Re: Fools raid 2010   Tue Feb 23, 2010 10:23 pm

If we want anything bigger its going to be a pain.

The battlefield in question can easily be enlarged.
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caretaker

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 3:23 am

MAybe someone can call up the park people and see if we can rent out the big areas on the other side of the park in the soccer bowls. That is a lot of area, if we can get permissions to use it for the weekend or something.

Maybe the park people will have an idea for us if we cant rent the area out?
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sasquatch

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 6:06 am

i would have to agree with caretaker on this one because really wut is gunna happen is the sidewalk will be cutting us off it has everytime we have moved around in the park
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Strider

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 6:44 am

I think it costs money for something like that doesn't it? If it does then we will have some trouble.
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Surt

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 7:43 am

i talked to tolga over the phone. so the events getting taken care of. worry not my noble people! king
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caretaker

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 10:31 am

Surt wrote:
i talked to tolga over the phone. so the events getting taken care of. worry not my noble people! king

lulz! so what is being arranged?
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Knubbs

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 4:24 pm

If possible what are they planning?
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konradr

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 4:38 pm

They plan to come, to see, and to conquer.

We plan to welcome them, let them see, then kill them.

Then hang out in Valhalla afterwards over some mead and roasted boar.

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Knubbs

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 5:00 pm

very well put Shepard, but you know what i mean.
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konradr

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 5:54 pm

A moment of Melancholy, if you will permit and old Shepherd his due...

We are the Desert Sun, the Brightest, Warmest Star, whose rays now reach into far lands and beckon all to come hither, to join us, from fair Aggelgorod, from new Mallenorod, from yon Fruhl Brenna, from Anduril, from Desert Wind, and from An Tir Dearg, Warrior Brother's, let us lay on! Fear not to die in the desert, for the Valkyrie's seek those brave souls who die in honor, strength and glory! Valhalla and Barad'Dun awaits you all!

cheers

Konradr
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Rhajhiin

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 7:53 pm

From the Western Desert to the Eastern Desert!!! Here Here!!!

Though it may be here, but I missed it... What's the check in time?
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konradr

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PostSubject: Re: Fools raid 2010   Wed Feb 24, 2010 8:52 pm

Well, Rhajhiin, its not really an event per se. It is more like an inter realm practice. Are normal practice starts at 12 pm. So it will start at 12 pm on both Saturday and Sunday. However, we will arrive early to mark out our territory at the park. So I would say we should be set up and ready for weapon's checks by 10am or definately 11am. We have yet to do all the detailed planning yet and we will post that info as soon as we know more.

No fee. No camping. Just a two day practice and it will last however long it lasts. You guys want to stay and fight to midnight, We'll stay and fight to midnight. You'll probably win everytime that late, cuz I'll be asleep on my feet.

The general banter is after fighting, just hanging out to get to know everyone from the different realms. Then I think the Aggelgorod guys want to raid Excaliber, or something like that.

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konradr

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PostSubject: Re: Fools raid 2010   Fri Feb 26, 2010 8:32 am

Goblin head rule changes for a big crowd.

Goblin head is a game called "Blood of Heroes". Its meant for small teams, 8 to 10. I like the idea of using the Goblin head for a large group but it wouldn't be a "blood of heroes" game. Here's two ideas I think may work and we could try them at a Saturday practice to see.

1. Goblin head, team fight. Two sides, any number of fighters. Large field, two buckets, one behind each team. Two Champions begin the fight just like in a normal Goblin head (Blood of Heroes) game. The rest of the teams can't move until the head is touched. Once touched; however, anyone can pick up the head and try to get it into the bucket. No regeneration, once you're dead, you're out of the game.

2. Regeneration Game. In this version, there are no buckets. The game can start with champions or not. The game is timed. Whichever team has clear ownership of the head when the time is up, is the winning team. If ownership is not clear, say it is being touched by opposing players or is on the ground or in the air, not being touched by anyone, then the game goes to a Death Shoot out.

Death Shoot out. Both teams form single lines. First two fight an individual dual, then the next two, etc, etc, etc. Herald keeps track of wins and the team with the most individual wins is then the winner by death shoot out.

Whad'ya think?

Konradr
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Strider

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PostSubject: Re: Fools raid 2010   Fri Feb 26, 2010 9:30 am

Goblin team fight seems a little better in my opinion. Less rules, less confusion. But not so simple that it seems just like a team battle. The second scenario almost sounds like a king of the hill, sort of like relic battles. I like the first one better.
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Isk

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PostSubject: Re: Fools raid 2010   Fri Feb 26, 2010 4:46 pm

Another name for Goblin Head or Blood of Heroes is Jugging. That's what most of the Amt peeps call it. I would go with version 1 over version 2, personally. Also, king regen battles could be fun.
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konradr

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PostSubject: Re: Fools raid 2010   Fri Feb 26, 2010 6:19 pm

What about multiple king regen battles. Ie divide into like 4, or more, as even as possible teams, each with a king. The king has regen powers until killed. The last team standing with or without a king, wins.

What about goblin head, version 1, with regen? The buckets could be the regen point and depending on how far apart (how long the walk) could be a 10 count, 5 count or instant regen. Then the fight could last til the head gets in the bucket. Whereas no regen means the fight would last til enough people on one team are killed off that they can no longer defend their bucket for a head rush (Ooh, I liked that, a head rush).

Konradr
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