You include graphics using [img] tags. You place the http address of the picture (on your photobucket account or wherever) after the opening img in square brackets and then close it at the end with /img in square brackets.
Demos are cool and we can include bystanders if they just sign the waiver so bring lots of waivers and loaner weapons. Every so often you should stop them sparring and have the experienced people demo spar before opening it back up to new folks. On weapons restrictions, I wouldn't require anything more than going over the rules for wielding blue and boards, but require some knowledge/proficiency in order to wield reds and nobody gets to arch unless they build their own gear and can show they know what they are doing.
My contact cards are actually business cards so they are easy to hand out and cheap. Pens and stuff could be cool, but I would keep it simple and direct that money to loaner gear, banner, etc.. My purpose for the sign board is to inform passers by and help reduce the amount of explanation for new players. As long as I have already cluttered this thread with pics, I'll put the text for the signboard out here, too.
These would be chopped into individual sheets on the board and interspersed with pictures.
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Come Fight With Us!
Belegarth Medieval Combat Society turns Dark Age warfare into a safe, fun, full contact sport using stiff foam-padded weapons. On the battlefield we exchange strikes which may be blocked or constitute hits disabling limbs and bodies. This is a fast-paced creative martial sport for ages 13 and up. Swords, flails, axes, maces, and more are made from cores of fiberglass or PVC surrounded by layers of closed foam adhered by heavy duty glue and tape. Before being allowed on the field, all weapons are safety checked by ‘heralds’ or referees. Heralds wear yellow tabards and coordinate the battles.
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Feel free to watch, take pictures, root for a warrior or join in the fun!
Rules of Combat:
1. No swinging to the head or neck! Only extra-cushioned projectiles in flight (arrows, javelins, or rocks) are built to safely bounce off the head.
2. Two swung hits to any combination of limbs (arms or legs) = ‘death.’ When you ‘die,’ call out “Dead!” while dropping your gear and falling to the ground.
3. One strike to either arm results in putting it behind your back. If your leg receives a strike, you must kneel on the ground and drag the injured leg.
4. One strike to the body (shoulder tops through hips and buttocks) = ‘death.’ For example, if you are hit in the chest you would call out “Dead!”, drop your weapons and lay on the ground. Same for the back, butt, hips, and shoulders.
5. We aim to make solid contact with our opponents. If an opponents’ swing does not make sufficient contact call out “light!” or if the strike only catches clothing, a warrior would call “garb.” Also, hands holding swords and feet on the ground don’t count.
A perfect hit could be described as forceful, clean and percussive, but hits are rarely perfect. A forceful hit is always satisfactory, but hits that are either forceful and clean, forceful and percussive or clean and percussive should be honored with a lower force threshhold than a parried (unclean) or quiet (non-percussive) shot.
This is an honor-based system, so we count on everyone to keep track of their ‘hits’ and to call their own ‘death.’ Only heralds should call another person's shots. Archers are allowed to call out where an arrow hits for clarity's sake.
For more information check out:
http://www.belegarth.org-------------------------------------------------------------
Belegarth is a national non-profit society consisting of many different groups that gather for local, regional and national events. The group or “realm” in Washington, Utah is called An Tir Dearg (Scots Gaelic for 'The Red Land'). An Tir Dearg's realm leader is Daniel Jeffery or fighting name “Isk”.
*Practice Times:
Wednesdays 7pm
Nisson Park year-round
Other Belegarth groups in Utah can be found in Provo, Salt Lake City and Ogden. Dagorhir, our sister sport, has groups in Las Vegas and Phoenix.
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Fighting names/Persona
Sports uniforms serve a variety of purposes from safety and comfort to team recognition. In Belegarth, everyone creates their own uniform (garb) or joins a unit and styles their garb to fit with the unit. Most fighters also assume an alternate in keeping with the theme of their garb and weapons. These names also help to avoid confusion on the field as they will be unique and you don't have five Steves turn to answer.
Some people within the game also develop a full alternate character and persona to go with their garb and nickname which can add some fun atmosphere, but this is not required.
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Affordable
Belegarth is fun and affordable! As you learn to play you are welcome to use loaner gear from the group if it is available. As soon as possible, all participants are expected to acquire their own fighting garb and weaponry. One can construct a basic shield, sword and garb for less than $50 or purchase quality equipment online for a bit more. Experienced participants will be happy to meet with you and teach you to make weapons and garb.
To find out more about how to make weapons check-out rules and regulations at
http://www.belegarth.org/rules.php----------------------------------------
History
What is the origin of the name 'Belegarth'?
The name Belegarth means "Great Realms" in J.R.R. Tolkien's Sindarin language. The name comes from the following.
beleg = adj. great, mighty y/352, S/428 leka (BEL-EK).
ardh = n. realm, region. Ety/360 arda (AR1-AD).
Ety = Etymologies - History of Middle Earth.
S = Silmilrilian
# is page number
The members of Belegarth are known as 'Belegrim', which means "Mighty People".
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Why do you guys wear funny clothes?
Our clothing is called 'garb'. Garb is the ‘uniform’ for our sport. Warriors are encouraged to make medieval or fantasy themed clothing that portrays their individual persona, unit allegiance, or realm affiliation.
Though the "uniform" rules are more creative in our game than most other sports, Belegarth maintains standards that determine valid garb.
At local practices you may see participants wearing street clothes just like basketball players may wear sweats instead of game jerseys. At national and regional events, however, garb is an elaborate display of tabards, tunics, armor and warrior-wear from all cultures of the world.
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Events
Events may be major competitions or campout gatherings in the woods. Many fighters practice locally to go fight other groups at large national events hosting 200-1600 warriors for a few days up to a week at a time. Events often include 1 on 1 and team tournaments, field battles, games, delicious feasts, and fiery nightlife.
Big events in Utah:
~Yestare (held in Ogden in May)
~Chumpsgiving (held in Ogden in September)
Other nearby events:
~Thaw Brawl (held in Idaho during April)
~Chaos Wars (held in Idaho during July or August)
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What makes Belegarth different from other medieval combat games?
There are a number of other medieval combat organizations currently in existence: the Society for Creative Anachronism (SCA), Amtgard, Dagorhir, NERO and others. While there are similarites, there are also differences from one group to another. Belegarth's chief differences come in the level of contact, role-playing and costs to play.
Belegarth combat is a full contact sport. This differentiates it from other foam combat games in that we allow grappling, shield kicks and bashes and do not require participants to pull blows. This allows for fast paced, hard fighting.
Belegarth participants are also not required to roleplay, although it does add atmosphere to the game. Many foam combat groups have races, classes, magic and roleplaying integrated into the gameplay. Belegarth's combat system is focused entirely on just that: combat. If you choose to roleplay, your character is limited only by your imagination; we have no rules regarding roleplaying and no combat advantages are given.