konradr
Posts : 3563 Join date : 2009-03-10 Age : 59 Location : Las Vegas/Henderson
| Subject: Book on crossgaming... Tue May 04, 2010 4:52 pm | |
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Phoxly
Posts : 2131 Join date : 2009-10-04 Age : 34 Location : Black Lions
| Subject: Re: Book on crossgaming... Tue May 04, 2010 9:22 pm | |
| Hmm good lil read but I agree with the forum posts saying his hitpoints stuff was really confusing. I know he just wanted to put it in a chart format, he got kinda flamed on the forum o_o - Spoiler:
And I laughed my ass off at what Forkbeard said. "The rest of the groups that use extra stuff rules are **** stupid and constantly loosing their * and reforming, excpet Nero, which is just for **** homo's. And furries." LOL I have to meet this guy. To reiterate what FB was trying to say: - Quote :
- What I am saying is that when playing our highspeed combat oriented games, overloading the system with lots of different kinds of weapon effects and damage types is a waste of time. People can only keep track of so much information when physicly exerting themselves the way good combat sports require.
I was not trying to say anyhting about all the other aspects of role play fighting. All that other crap can be managed just fine in a multitude of ways, so long as it doesn't interact with full speed feild battles. In a day long adventure type setting, sure, you can have tons of * extra stuff and it can be fun. But in a regular field battle, people can not be counted on the keep track of whether the thing that just hit them in the back was twirling or not. To ask them to is to ask for problems before you even start.
I wouldn't mind reading the book when it comes out, but based on the forum posts they said "its his game" so maybe the book is about a new LARP style foam fighting game? | |
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