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Aleksander Piotrowski
Surt
konradr
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konradr

konradr


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PostSubject: New Games to play   New Games to play I_icon_minitimeMon Jun 08, 2009 5:09 pm

I'm going to be researching the Dagorhir forum and posting games other people play, as well as my own idea's. I hope you will all do the same and we can try new stuff on Saturday's/Sundays.

Here's a game I developed from a game other's play called jugging. I call it 'Goblin's Head'. I've written it in an rtf document so word or wordpad or similar programs should open it up so you can read it.

http://www.angelfire.com/nv/jazzviking/Goblin_s_head.rtf

Hmmm the link doesn't seem to work unless you copy and paste it into your URL address bar. So try that.

Konradr
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Surt

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jun 08, 2009 6:02 pm

good idea. we can never have to many games to play.
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Aleksander Piotrowski

Aleksander Piotrowski


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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeTue Jun 09, 2009 7:20 am

Last Sunday we did some dagger grappling battles, and I thought it was pretty fun ... until Oddvar tried to get the dagger away from me by sitting on me.

I don't know how often you guys do this, but that was the first time I did that, and I would personally like to do it more often.
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeTue Jun 09, 2009 5:33 pm

Here's another idea. How about "Gladiator duo's" Got this idea from the movie Gladiator with russel crowe. Teams of two. One man is the shield man, the other is the weapons man. They must stay together or can be tied together with a 2 or 3 feet section of rope or belt. Once partner is killed the other may take up his weapon or shield, but not until. Once your partner is killed you may be able to leave him by cutting the rope (which represents Iron chain) or may have a rule that you can't break the chain and must stay with the body or drag/carry it to move.

Konradr
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Aleksander Piotrowski

Aleksander Piotrowski


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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeWed Jun 10, 2009 3:36 am

Sounds fun. It's worth a try.
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Mordy the Gnome

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeFri Jun 12, 2009 10:57 pm

i really like the goblin head idea. last sunday, sunshine(or at least i think it was sunshine) proposed 'kill the killer'. its a rez game like valhalla but the only way to be rezed is if the person who killed you dies. the only way to win is for one person to kill everyone or everyone becomes too fatigued to care. i think that one was perfect for the number of players we had
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeWed Jun 24, 2009 5:05 pm

Ever heard of Roman Hopscotch? Laugh you non believers, but doing the research supposively hopscotch was used by the Romans for training. The hopscotch field represented a distance from londinium (london) to the wild lands of Caledonia (scotland) beyond the hadrian wall.

The Romans would make it a test of endurance by caring weights each time they went up and down the field. Hopping on one and then the other foot, jumping over obstacles (river, hadrian's wall). Eventually doing the hopscotch in full armour (helmet, plate body armour, 3 foot shield, two javelin's, sword) and then the ultimate test was to do it in armour while carrying a 'wounded' comrade fireman's carry or piggyback.

Manly stuff.
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Surt

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jun 29, 2009 2:39 am

i miss the goblin head! Sad
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeWed Jul 01, 2009 8:01 am

Hey guys, while I was riding around at work I thought of a new game. I don't know how it will play though. Here's the game, read it and let me know what you think.


SHADOW ZOMBIES

Shadow Zombies is a Dagorhir combat game where in the players divide into two man teams and fight a free-for-all. One player is a ‘live’ player and the other is his Walking dead ‘Shadow Zombie’. The object is to be the last team, or teammate, standing.

All ‘live’ players play with all normal Dagorhir weapons and rules.

Zombies have the following rules and restrictions:

1. Zombies can not run, jog, jump or walk fast. They must walk at a normal pace at all times. Kudo’s to those walking with jerky, deadman legs.

2. Zombies do not carry shields.

3. Normal weapons and blows do not affect a Zombie except as follows:

a. Arrows kill a Zombie if they hit the head. All other hits do not count.
b. Javelins kill a Zombie if they hit the head. All other hits do not count.
c. Rocks kill a Zombie if they hit the head.
d. Red weapons that hit a limb, destroy that limb as in normal rules. However, multiple limb losses do not kill the Zombie. A zombie without legs can still hobble around on his knees. A zombie without arms can still be a moving shield for his live partner.
e. Blue and green weapons have no effect on Zombies.
f. Zombies can only kill other Zombies as listed above; however, zombies wielding blues and Greens can destroy other zombie’s limbs just as if
they were red weapons.

4. When a ‘Live’ player is killed, his Zombie must yell “I am Free” and then walk off the field. Shadow Zombies vanish to the netherworld when their ‘live’
player dies.

OPTIONAL RULE

5. A Zombie can kill a ‘Live’ player by Eating him. The Zombie must wrestle the live player to the ground and pin one shoulder completely to the ground for a loud count of ‘3’, 1001, 1002, 1003. If the live player has not pushed his shoulder off the ground within the 3 count, he is dead, Eaten by the Zombie.

As I said, I don't know how this game and these rules will play out but it sounded like and interesting idea.

Konradr
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeTue Jul 07, 2009 7:38 am

Here's another one guys, tell me what you think...

KING IN THE MIDDLE

A game for Dagorhir combat.

King in the middle is a game that represents a Kingdom in the throws of Rebellion. On one side, ensconced in his 'Citadel' is the King with his loyal Guard and on the other is the ravenous mob that wants his blood.

Player's are divided into two teams, the Royal Guard and the Mob. The Mob should always outnumber the Guard by at least 2 to 1. The Guard declares one of their members to be his royal Highnass (no, I did not misspell that)

Example: 12 players equals 4 royal guard and 8 mob.

His Highnass is considered completely armored from head to foot. He and the Guard may be armed with a shield or any blue, red or green weapon.

The mob may have 2 archers, 1 runner armed with a blue weapon or a shield but not both, and any number of slinger's (armed only with rocks) Javlineers (armed only with javelins) or spearmen armed only with a spear, none may carry secondary weapons. None of the mob, with the exception of the runner, if he so chooses, may carry a shield.

A circular boundary is set up with rope that must be at least double the width of the longest spear used by the mob. This represent's the 'Citadel'.

The King and his Guard must fight from within the Citadel and can not cross over the line with their feet. Their weapons and weapon arms may extend beyond the line as may their shields but not their feet. There is one exception to this rule that will be discussed later.

The mob must fight from outside the citadel and their feet may never cross into it. Their weapons and arms may, but not their feet. The runner is the exception to this rule. Any mob player may in fact, reach into the citadel to retrieve a missile that lands within arms reach.

Any player, Mob or Guard, who steps over the line loose that limb immediately.

The mob uses their arrows, rocks, javelin's and spears to try and kill the king and his royal guard. The Royal guard try to protect their king and if possible, kill the mob.

Any missile weapons that fall within the citadel may be picked up and hoarded by the guard or the guard may throw them back in attack (rock's and Jav's) Arrows only, may be 'broken' by placing a weapon on it and declaring it 'broken'. These broken arrows must be tossed to a side declared for broken arrows. There is no limit on how many missiles the mob may begin the game with.

The runner is allowed at anytime to run into the citadel with the intent of retrieving as many missiles as possible. The runner may be armed with a blue weapon or a shield but not both. The runner may defend himself if attacked but may never purposely attack the king or any other guardsman. Once the runner crosses into the citadel he has 20 seconds to get out. Any of the Guard begins a loud 20 count. If the runner is still in the citadel at 20, he dies. If the runner is gimped in the leg but manages to hobble out of the citadel before 20, he regains his legs. Once the runner is killed the mob has no more runner.

The mob wins by killing the king.

The King and the Guard win if the mob can no longer kill the king. There are several ways for this to occur.

1. If the Guard kills all the mob.

2. If the Guard manages to hoard or break all the missiles so that the mob has no missiles to use and no runner to retrieve them AND no spears to use, then the King can not be killed.

3. If the Guard manages to hoard or break all missiles and kill the Runner and the mob ony has spearmen left to attack with, then the King may order "Charge and Slaughter that Rabble!" In this situation only, may the guard rush out of the citadel. The king must charge out as well. The mob still can not enter the citadel to retrieve hoarded missiles. The Guard only need to kill the spearmen in order to win. The minute the last spearman is killed, the game is over. However, if more than one spearman is alive, then any mob player may try to retrieve a dead spearman's spear. Spear's may be 'broken' on the ground by a Guardsman touching it with his weapon and declaring it broken. Without missiles or spears the rest of the mob can not attack and without shields they can not defend themselves. However, the mob can still win if a spearman manages to kill the King.

This game idea was inspired by two things, Hneftafl the Norse boardgame similar to chess where an outnumbered King and his followers must reach safety when opposed in four directions by the enemy, and dodge ball!

Konradr Greywolf
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konradr

konradr


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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeSun Jul 19, 2009 7:02 pm

Scenario's that Aggelgorod ran on Saturday July 18th that I'd like us to start using as well.

1. Ditch Battles. Simple, two teams. First one killed on the winning team must go fight on the loosing team the next fight.

2. Weapon's battles. Three teams or more depending on number of player's and weapons but generaly divided as follows: Archer's (Missile's?), Shields and Other's (Green's, Red's, single or double handed blue's)

3. Cavalry vs Infantry. Generally the Cavalry are outnumbered by the Infantry like 3 to 1. However these number's can be played with to change up the game. You can also restrict weapon's to one side or the other to change up play as well.

Infantry are formed in a square or circle. All infantry player's fight on their knee's. If hit in the leg (knee) they must remember they had been hit in that limb. Also if hit in leg already they can still hobble around on knee's but can not 'mount' horses.

Cavalry are standing players. Must move in and out and around infantry quickly. Can be limited to weapon's types (all bows would make for a boring stand off game where they just pick the infantry off, etc) When a Cavalry player is hit in the legs, he looses his horse (yells 'horse') and goes to his knees to fight as infantry. A second blow on the leg's would then loose a limb but he can still hobble on his knees. When a cavalry player is killed he must remain laying on the field where he died. This is because his 'horse' is said to be standing nearby its dead rider. Any infantry can then move up and upon touching the dead cavalryman say "I have his horse" and then may become mounted (stand up and move as cavalry) . Dishorsed cavalry may regain a horse by this method as well. Cavalry player's can not 'kill' the horse of a dead rider.

4. Relic we have already played here thanks to Barrikade, and Kilanos. They use a heavier bag which will not move around while the game is being played.

5. Caravan

Need a fort with a gate, a large object to carry and two teams. One team is the town's army. It is their job to escort the merchant's goods from the fort's gate to the trading market (where ever that may be chosen) and back to the fort. In the hills are the bandits and they want to get the goods and keep it for themselves.

The Army is heavily armed with shields and other weapons.

The bandits may only have a blue weapon or a dagger, no archers and no shields.

The Army does not Rez back to life. The bandits do but must have a rez point far enough away so they can rez upon touching it, or if not far away, they must have a rez count of 10 while touching it.

6. Goblin Horde.

Now this is the one Barrkidade and Kilanos have been trying to get us to play and it is really fun. The Goblin's win in the end but that's not the point of the game. The point is fighting as long as you can.

They use ropes and pieces of camouflage netting strung between tree's to represent the fort or city walls. They have two of these walls and then leave an opening which is the gate. We could get some rope and use old bed sheets or something hung over them. Trouble will finding some tree's or other objects to form two walls and a gate, but I'm sure we could manage.

The walls represent 100 foot stone walls and can not be crossed by either the Goblin attacker's or the Human/elf defenders. Defender's can stand behind the wall and fire missiles over it at the Goblin attackers. Goblin attacker's can only fire missiles in a high arc over the wall. The missiles have to fly up and then arc down in order to hit a defender on the wall.

The defender's have to defend the gate with their shieldmen and other weapon types.

The goblin's may have any weapon's. The game may begin with 2, 3 or 4 goblin's. Goblin's begin each round by attacking in a 'wave'. The goblin's always attack in a wave as a team. Goblin archer's may hang back and fire missiles but if all other Goblin's are dead, the Archer is obliged to attack the wall as well. Goblin's, once dead, fall back to their start point and begin again. They continue charging the gate until they at last break into the city and kill all defenders.

Defender's must have one foot on the line of the gate at all times. They can not step beyond it with both feet. Defender's can attempt to drag in arrows and missiles from beyond the gate by this method and using spears to drag them in. The reason for this is to keep their archer's from running out of arrows. (javelin's and rocks too)

Now the key. Human defender's do not rez. Once gimped they are gimped until killed and once killed they become Goblin's and must take their weapons and join the next Goblin 'wave'.

A good defence may hold back the Goblin's for a time, but sooner or later they will outnumber the defender's and break into the city. But its fun.

Konradr
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Strider

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeSun Jul 19, 2009 8:55 pm

Under cavalry vs infantry, you put cavalry outnumbered infantry 3 to 1 but the infantry outnumbers cavalry, and 4 to 1 seemed to be the numbers that worked.
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeSun Jul 19, 2009 9:24 pm

Actually I wrote "Cavalry are generally outnumbered by the infantry 3 to 1" but of course those numbers can be increased or decreased to change up the scenario and make the game different.
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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 2:56 am

Oops, sorry i was tired lol. Carry on then
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 3:14 am

Taking a quick inventory of the junk in my backyard I see that I have several 6 to 8 foot lengths of black plumbing/sewer pipe leftover from the remodel last year. I also have a couple 8 foot 2X4's so I believe, though my carpentry skills are rudimentary, I can make some sort of sawhorse type deals that we could hang sheets over for fort walls. I'll try and get this accomplished by next practice so we can do the Goblin horde.
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Aleksander Piotrowski

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 6:47 am

While in California, I found a group that I had a practice with (In San Jose). You guys probably played these games, but I'll throw them out anyway in the off case you guys haven't.

1. King: The battle is a free for all resurection battle (5 second res). When you kill someone, they die and coiunt to five. But, if you tap them (only the killer may tap the dead, no one else) they become your minion, and they get on your team, and you their king. Your minions can go and kill others, but since you are the minion's king, you have to tap those your minions killed to make them your minion. Minions themselves cannot have minions. Minions are freed from a king's grasp when their king is killed. When that happens, all minions are free and can try to get minions of their own. (the now dead king is free game to become a minion to whoever killed him). Now, at the end, when one king has everyone with the exception of a single person, the king must kill the final person alone in an honor duel. the final survivor can only be hurt by the king.

This game when I played didn't work too smoothly (we added the honor duel rule) so some adjustments may be necessary.

2. Vampires: First, this battle has to be somewhere in the shade (not sure how well this will work in sunny Las Vegas). This is a res battle, and everyone can die any number of times, only having to count to ten where they die. The way to be eliminated from the game is to be pushed into the sun, where you are eliminated from the game. Essentially, the battle is to push everyone else into the sun, since killing them won't eliminate them.

3. Zombies (Slightly different from shadow zombies). There are two teams, zombies and humans. Rules for zombies are

1. they can only walk at a regular pace. No fast walking.
2. they can take 2 running steps when close to a human.
3. they must moan something to signify they are zombies (I think this group I played with has a thing for smoothies).
4. They can ressurect after 10 seconds, but they must get up relatively slowly.
5. When they resurrect, any human within 3 steps automatically becomes a zombie (to stop body camping).

All hits apply to both humans and zombie the same.

Humans can run jump, and do whatever they want, but only have 1 life. When they die, no matter from suicide, betrayal, or whatever, they become a zombie. The game ends when all humans become zombies. They last human alive becomes the first zombie in the next round.



Sorry if you guys already know these games. I'm just throwing in whatever I have.
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 7:46 am

I like the sound of the vampire and the zombie game. Shade would be a problem at desert breeze park. Maybe Sunset park or Lorenzi might have a bit more. Could be played at mount charleston though, short road trip.

Konradr
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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 8:35 am

Lol that vampires game would be impossible here, too much sun.
But the zombies game we have actually played, well a version of it, just altered rules but same concept.
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Aloisicius

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Jul 20, 2009 11:42 pm

well we have a rope bridge (no pun intended jocolor ) why not have a rope shade, surrond us in an awkward shape
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeTue Jul 21, 2009 6:15 am

Okay, I was thinking about this while driving around at work. Instead of a traditional vampire game we could run a 'daywalker' game (Y'know blade) The daywalker is immune to sunshine but shade kills it. He is immune to all weapons except green and yellow hits in the center of the chest. All other weapons just hold him up or irritate him. Human's who are killed by the daywalker become zombies, not daywalkers.

Zombies suffer the same type of effects as human's do from all weapons but they have to be hit twice for those effects to happen.

The Daywalker, as said before, can be killed by hits to the center of the chest by Green's or yellows or by forcing him/her to enter shade. Once the daywalker dies, the zombies die too.

hehehe

Konradr
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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeTue Jul 21, 2009 10:18 pm

Thats a pretty good interpretation, i like the daywalker thing lol
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeSun Aug 02, 2009 6:27 am

We played a variation of the Cavalry and Infantry game today (aug 1st) It was fun.

It was WORG riders vs the Caravan.

Worg rider's are goblin cavalry mounted on large, fighting wolves. These were 'bandit' types, armed only with blue weapon's, no shields, no missiles. They moved about standing and the first hit to the leg's killed the wolf. If the rider was killed the wolf could not be mounted by the infantry as its a nasty, wild brute. So it was considered to have run off.

The infantry outnumbered the goblin bandits, but could not rez. The goblin's had a rez point with a no count rez.

The infantry had to move on their knee's and could arm themselves in anyway. The object of the game was for the Infantry to move a 'chest' from point A to point B. Once the object touched point B the game was over and the infantry would win. The chest had to be handled with two hands to be moved.

It was a fun game, but wore a little on the knee's so we only played two games with the sides being the same for both. In the first game the shield men with the burden got far ahead of the bowmen who were suppose to be in support. The bowmen got ate up and the goblin's used hit and run from all angles. The infantry almost made it to point b with the cargo but the formation got strung out and decimated a few feet from the goal. In the second game, the shieldmen, surrounded both the chest carrier and the bowman and stopped to fight off the Goblin rushes and ended up reaching point B without loss (I believe) It was very good teamwork.

I would like to see the game played as "kill the prince" One of the Infantry being a 'prince' and the objective is to get him safely to point B while the Goblin's are trying to kill him. It's hard enough moving and fighting on your knee's let alone carry a two handed burden.

Konradr
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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeMon Aug 03, 2009 5:26 pm

Thats fine but the worg riders had a respawn rate of a 5 sec count. they are extremely powerful. \

if we play it again we should say calvary can run around but infantry can only walk. this way we achieve the same feel

but not so much stress on the knees. Smile But in correlation to the change worg riders get a free hit but only 1. Representing the worg.

Arrows still act as normal.
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konradr

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeFri Aug 07, 2009 8:08 pm

Gold Game.

Per the Dagorhir handbook, in a gold game, each fighter has a gold piece (coin, washer, what have you) either on a string about the neck, in a pouch or pocket. When killed he lays down and counts (10 second, loudly) during that time anyone may place a hand on him and say "I'm searching for gold" at which time the dead player must give up his gold and anyother gold he has on his possession. After a 10 count, the dead player becomes a 'spirit' and may travel to valhalla to rez. He can not be searched for gold when he is a spirit.

The winner of the game is the one who collects all or the most gold. (timed fighting?)

My version.

Player's get 5 gold goins. They must keep one on them the other's are placed in a cup with their name on it and placed in Valhalla (rez point)

When you die, and become a spirit you travel back to valhalla and retrieve another gold piece. You can rez as long as you have gold. Once you are out of gold, you are out of the game. You can not add to your original 4 gold in valhalla. Any gold you win in battle must remain on your person.

Battle may be an individual free-for-all or team free for all.

Battle could be to last man standing or a timed battle with the winner being the player or team with the most gold when its over.

Option: Use PVC boats and designate islands, etc. (aka like pirates or vikings)

Konradr
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Aleksander Piotrowski

Aleksander Piotrowski


Posts : 165
Join date : 2009-05-13
Age : 32
Location : 2937 Channel bay Drive

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PostSubject: Re: New Games to play   New Games to play I_icon_minitimeSat Aug 08, 2009 10:42 pm

I just thought of this after getting a ride with Kilanos. (thanks again)

anyway, this will be a drill for battle awareness. First, everyone gets into a circle, facing inwards, evenly spaced so it is a circle (diameter can vary). After that 1-3 people go into the center, facing outwards towards everyone else. At this point, randomly, one person from the outside of the ring can attack the people on the inside(more at once can attack, but no more people can attack than there are defenders in the center. Example: 1 defender can have a maximum of 1 attacker, and 3 defenders, 3 attackers). The defenders have to ward off the attack and ideally kill the attacker. The rule is, if the attackers are on the outside of the ring, they cannot be killed. Attackers can only be killed when they attack. If the attacker steps out of the ring before he is killed, he is still alive and safe. Same rules for damage apply to all players. The game ends when either all the defenders die or all the attackers die. The strategy for the attackers is to work together, attack, and step outside of the circle again. The strategy for the defenders is to have eyes on the back of their heads.

There can be archers, but they have to be within the circle to attack.

Since this isn't meant to be a 1vs1 battle sort of thing, perhaps the attackers can only kill the defenders by hitting them in the back.

also: perhaps to make the defenders not wander around too much, if the defenders get too close to the edge of the circle, the attackers can attack them while still outside of the circle.


thoughts?
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PostSubject: Re: New Games to play   New Games to play I_icon_minitime

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